Showing posts with label tesla. Show all posts

- TESLA - Skulls!!


A photorealistic old mesh skull that's a must-have ornament/prop for any gothic home, graveyard, or dungeon.
Mod/Copy to your heart's desire, scale to any size with very minimum Land Impact due to efficient LODs.
Baked textures and lighting, including SL materials for extra realism in ultra mode. 

For more information and a video tour link, please CLICK HERE

'TRINITY' Multi-purpose Building *NEW*



100% ORIGINAL Mesh design by TESLA!
GALLERY . PARTIES . EXHIBITION . CONFERENCE . HANGOUT . CLUB . STORE . MALL . SHOWROOM . STUDIO . CONCERT HALL . OFFICE . WEDDINGS . CEREMONIES ... ETC - you choose the build's function.
TRINITY BUILDING - Mod/Copy
110 Land Impact
Footprint: 35 X 32 M

For more information and a video tour link, please CLICK HERE


- TESLA - 'Eden' | Deluxe Modern Home


'Eden' Building - Unfurnished - Mod/Copy 
ONLY 85 Land Impact - VERY LOW for a four storey building 
Footprint: 21 M X 17 M
This building has been designed with clear clean lines with strong simple forms so the structure does not compete with your furnishings.
State-of-the-art fully baked photo-realistic lighting and shadow textures means that this four level building still looks amazing at the lowest SL settings! Experience great architectural design at an affordable price.
Get it from the SL Marketplace


FREE! Gym Kit for Super Gimp Avatar by TESLA


FREE Gift Gym Kit - (only works with the Super Gimp Avatar)

Get it from this Marketplace LINK



TESLA Lux | Gallery/Store Building




'Lux Building - Unfurnished - Mod/Copy
ONLY 50 Land Impact - Extremely LOW PRIM!
Footprint: 27 M X 24 M

This three level building has a unique lighting character for each floor, so your visitors never get bored. It has been designed with clear clean lines with strong simple forms so the structure does not compete with your product display/ art work. State-of-the-art fully baked photo-realistic lighting and shadow textures means that this three level building still looks amazing at the lowest SL settings! Experience great architectural design at an affordable price.

Click HERE to go to the SL Marketplace page where there is also a video link.

FREE! The Devil's Playground



Absolutely FREE!

CLICK HERE to grab it while stocks last, and please remember to rate!


'TERTIA' Skybox Release


State-of-the-art fully baked photo-realistic lighting and shadow textures means that this three level skybox still looks amazing at the lowest SL settings! Experience great architectural design at an affordable price.

Available on SL Marketplace

- TESLA - Monkey Man Avatar



100% Original Mesh and Textures! Monkey Man is not completely monkey, ask his parents, though only his dad is able to speak like a human. Works flawlessly with all your existing animations and dances!

Available on SL Marketplace!


Little Santa Avatar by TESLA


Little Santa Avatar + NPC

DELIVER YOUR XMAS PRESENTS WITH CUTENESS!
100% Original Mesh by Tesla
Works with all your existing animations
Low prim NPC dummy, only 2 LI!

Available on SL Marketplace


- TESLA - Super Gimp Avatar [PG Version]



100% Original Super Gimp Avatar by TESLA!

Super Gimp's only purpose is to serve. Everyone wants Super Gimp, but not everyone is worthy of his servitude.

Available on SL Marketplace:

PG Version
Adult Version


- TESLA - Mister Poopy Avatar!


100% Original Mister Poopy Avatar
Not only is Mister Poopy really ugly, he is out to cause a stink! Check out the video to see him in action!
Works flawlessly with all your existing animations and dances!
Be the poop that you've always dreamed to be!
Available at the SL MARKETPLACE

TESLA - Octagon Hall / Multi-purpose Build






100% ORIGINAL Mesh by TESLA!
GALLERY . PARTIES . EXHIBITION . CONFERENCE . HANGOUT . CLUB . STORE . MALL . SHOWROOM . STUDIO . CONCERT HALL . OFFICE . WEDDINGS . CEREMONIES ... ETC - you choose the build's function!
OCTAGON HALL - Mod/Copy
ONLY 50 Land Impact! - Extremely LOW PRIM for a large structure!
Footprint: 36 X 36 M
4096 recommended minimum land size

TESLA Stupid Rubber Chicken Avatar!


100% Original Mesh and Textures!
An ugly looking stupid rubber chicken avatar, the only reason you'd buy and wear this is to annoy people with it.
Having said that, it works flawlessly with all your existing animations and dances!

NEW!!! The Amazing Hand Avatar by TESLA


100% Original Mesh and textures with SL Materials.
Works with all your existing animations and AO! Try it with different animations for different results each time!
Click the video link below to see The Amazing Avatar Hand in action!
LOTS of FUN! - AMAZE and MESMERIZE your friends!

Available from SL Marketplace!


Black Silk Pantyhose Appliers for TESLA Sky High Heels (Mesh legs & pumps)


This is a HUD applier that allows you to upgrade your Sky High Heels legs with an option of six original and high quality black silk pantyhose textures.

IMPORTANT: This product ONLY works with Tesla's 'Sky High Heels' (available from LINK ) There is no refund available.

Get the appliers HERE from SL Marketplace.


NEW RELEASE! Mesh Half-Brain Zombie NPC Collection by TESLA











High quality NPC (Non-Player Character) low-prim Half-Brain Zombie. 100% ORIGINAL sculpted and painted mesh by Tesla. NOT ripped from games, so you can be SURE it won't be removed from your inventory by LL. Easy click to resize. Uses SL materials (normal and specular maps) for extra detail and realism. Under 9 prims Land Impact each.

Available at SL Marketplace.

Why I think SL 2.0 could be EXTREMELY successful

Not SL 2.0, but Unreal Engine 4, this is a possibility in SL 2.0

These are just my opinions why I think SL 2.0, the new platform that Linden Labs are developing to supercede Second Life could be extremely successful, based on how and why the existing platform continues to be popular. I've tried to keep the language as layman as possible so anyone can understand - please let me by private message know if some terms are too technical, and I'll try to simplify it.

The screenshot I have posted above is not from the upcoming platform, but a game engine called Unreal Engine 4 - As you can see it looks very realistic, with very accurately produced shadows, lighting and reflections - none of which are baked textures and are controlled in real-time, which means that the lighting can be adjusted and changed on the fly to one's preference. Doesn't it look awesome? You just need to take one look at a Second Life Flickr group to see that REALISM SELLS; the most popular items by SL creators look as real as you can with the current technology - It is what SL consumers want, and it is what keeps the SL economy alive and the talented mesh creators in business. The majority of users are buying things that exist or could exist in real life, you have to admit that realism is sexy and mesmerizing - the love affair for the illusion of reality is what people love about Second Life, and with more companies investing in virtual reality headset development, this is a love affair that will continue outside and beyond Second Life.

Large companies are catching onto VR. The path is set.

Now you might be thinking that it would take a long time to populate a new virtual world with all the detailed realistic objects that you see in SL 1.0 - not true. As someone who works with mesh, and is part of the game modding community, I can tell you that creating realistic objects in Second Life is much harder than in modern games because you're working with a very outdated game rendering engine, so a lot of the texturing is compensating for effects lacking in Second Life - The most obvious one is reflections - SL doesn't have reflections, so most creators fake the reflections by baking or painting them into the diffuse texture of the object - While it works when you're standing still, as soon as you start moving, then the illusion is broken: in real life, the reflection changes dynamically as you move around an object. While reflections might not be on the list of priorities for everyone, the most outdated part of SL, is the fact that at any one time, the maximum of only six light sources can be visible - this is severely limiting, as many modern game engines can have unlimited light sources active with very little load on the graphics card. This is the reason why the nicest SL interior photos you see are taken using mainly daylight, SL interiors do not look good at night settings unless the lighting has been baked, but even then, night interiors look very far from real compared to the day-time shots. Baked lighting and reflections do not 'reflect' (for want of a better word) the changing surroundings, especially the changes from daytime to night-time. All this baking to compensate for the lack of features in SL's rendering means that it takes LONGER for creators to create items.

The daytime scene adjusts perfectly to night-time.
If you don't think that the game engine can make a big difference to the in-game objects, just take a game like Crysis, and run it at the lowest settings - The textures don't look that great do they? That's because the game engine is doing most of the work with the lighting. Not to say that it will be easier to create items, there will still be a technical need to create the materials (specular and normal maps), and for the creator to make a texture and mesh, but the work-flow could be faster. Many creators are rendering the textures in an external application - this takes time - to make them look more realistic in Second Life with the raytraced shadows and reflections... once again, these are fixed into the texture, if you move around the object, or the lighting changes, the illusion is broken.

Skin could look more realistic with real-time subsurface scattering.
Next lets talk about subsurface scattering. What is it? Let's take an example like skin. Skin is not opaque, if you hold your hand up to a bright light, you'll see that light will pass through parts of your hand: your skin is translucent. Subsurface scattering is a rendering term for when light goes through the skin and then it 'bounces' (scattering) around beneath the surface (subsurface). It is what gives skin a slight glow, especially the ears when the skin is thinner. In video games, it is what makes skin look more realistic. The reason why most people in SL prefer a slightly cartoon-ier skin and less than photo-realistic skin is because a photorealistic skin doesn't look good: a skin looks realistic in SL when it has the lighting baked into the texture, which means that it only looks correct when the avatar is standing in similar lighting which the creator intended for the skin - also there is something odd about the skin, it lacks subsurface scattering which adds a type of 'warmth' to the face, without the warmth, you have something that looks very cold, and maybe a bit creepy. Everyone cares about their skin, the default avatar skin shader does not have any shine (specular), that's probably the reason why LL hasn't given the avatar mesh materials yet (it would also likely break many SL skins as they were painted with shininess in the texture). One thing that most SL users care about is their skin! That is how they represent themselves to the rest of the virtual world, people could have skins that respond better to the environment that they're standing in, it literally would allow people to see their avatars in a new light...

Real-time screenshot from upcoming title Project Cars. Realism rules!

So going to back to my point that EYECANDY is what sells in SL 1.0, and the same thing is going to sell SL 2.0 - if you still disagree with me, just take a look at the top selling items on SL Marketplace, or any of the most popular SL blogs, hopefully we will see much improved physics. One of the major things that people complain about in SL is that vehicles don't really work realistically, they're hard to steer and often fly off corners or into the air. Now imagine with the screenshot above, that in SL 2.0, you could have your realistic apartment with your realistic lighting, then you could go down to the street and get into your photo-realistic sportscar and drive it to the shops, and it will be as responsive as any car you have driven in the latest game titles. Right now, in SL, people fly everywhere, just because it's the fastest way to get around - could it really be possible that there is a more enjoyable way to travel in a brand new virtual world? In SL 1.0, we live for static objects, scenes look great on Flickr, movies have to be carefully edited - SL 2.0 would be a dynamic world, where everything is moving, constantly shifting.

While I can't promise that these things will happen, one can hope that Linden Labs will incorporate these new technologies into the new software so everyone can enjoy a more realistic experience. So instead of complaining about Linden Lab not putting as much time or resources into SL 1.0, let's cheer them on for SL 2.0, let's give them our support so that they can produce the best product they can. There are constant complaints about SL 1.0 issues, we can prevent similar issues from occurring in SL 2.0 if we are more active in the beginning development of the new virtual world. Let's make it known that we back Linden Labs new project, because we all want a good outcome!

Just my two cents,

Tes :)

Ziggy2 Boots RELEASE!

These shoes are a Victorian style high heel boot. Unlike my other shoes where the computer helped generate many of the curves, in Ziggy2 every curve was hand-sculpted, all textures were hand-painted- So in every sense, this shoe, unlike its predecessors is more like a sculpture, so in essence, you are not just buying a shoe, but a true piece of art that has a very realistic feel to it. The colour scheme was carefully selected so that each boot would evoke a sense of place and time. All the textures have been fitted into a single UV texture space for extremely fast-rezzing (Fast Rez technology) - Just put this up against other shoes to see how fast the textures appear!

There are twelve styles, plus an EXCLUSIVE Brocade style as a thank you gift for all those who buy the fatpack with the HUD texture changer.

Come to my new store to check out the vendor!

This exclusive pair only with the fatpack.




TESLA's Ziggy2 Boots Teaser

Ziggy2 Boots. Photo taken in Second Life. Stay tuned for more news...


ZIGGY IS BACK!! Coming Soon to TESLA

Remember Ziggy? You remember Ziggy...